Player actions will influence the opportunities and access to the National service. Player can choose to be born a German, when creating a character, and decide to join the Spanish Navy for military service. Nation is not chosen, but determined by a player. We separate Nationality and Allegiance in our game. Here is a short example of some of the flags that will exist in Naval Action Many have asked us about starting nations and flag systems that we are going to have in game. Here are the examples of the medium quality water at various distance. We were able to achieve a very good FPS boost, while keeping the visual quality high. We are continuing optimization work to improve performance on mid quality computers. If you have not voted yet please do so as every vote counts. We would like to thank our fans for the tremendous support and trust. Naval Action recently reached top #10 position on Steam Greenlight. Feel free to ask questions in the comments section. We will add more information as we go forward. We can simulate every environment from the calm seas to the heavy storms. Realistic water technology – our water is one the best in the industry. Ships from trading ships and smugglers to small gunboats to large 100+ gun first rates will allow the player to experienceĮvery possible role of the Age of Sail period. Accurate sail plans, guns, internal modules and parts, historical speed, turning and heel performance. Heel and wind affects the shooting distance and will require change of tactics.īeautiful ships – Every model is recreated to its smallest detail. Comprehensive damage model includes all important ship fittings and modules, which when damaged will change behavior of the ship. Fort and land batteries will provide support during port battles. Players will be able to equip their ships by anything from long guns to carronades, and mortars (of course limited by the ship role and its hull). All major types of naval artillery are implemented. One shot can hit the stern, damage the rudder, then hit the cannon carriage, injure crew, ricochet from the floor and Every cannonball is tracked outside of the ship and once it hit the vessel. Historical gunnery – Naval Action uses realistic ballistics and cannon performance of the period. Correct tacking, boxhauling, clubhauling and other elements of the age of sail sailing are possible. Yard angles, ship angle to wind, cargo, fittings and ship condition affects speeds and turning rates. Realistic sailing – advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Naval action - open world multiplayer RPG, developed by Game-Labs.
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